Examples of my user interface and game art.
There is content here from other artists as well. I added * lines to each image to help describe.
Software used: Unity, Flash, Photoshop, 3ds Max, Illustrator
Please check out more of my UI work at: GSN Casino | Mega Fame Casino
* I managed this content, and set the style guide for the buttons. Other artists created the button content, and I generated the background pattern an animation.
*I created the menu layout by working with the PM. I skinned the menu, and created the slot machine content entirely.
* I created the particle effects and HUD UI. Other artists generated the background game content.
Wizard of OZ style popup. Rendered in Photoshop and Max.
*I created the UX for this game. This includes the skinning of the UI, and the animations (all completed in Flash). The background world and objects were created by other artists.
*I changed the UX for this forum site. The interest was in making the content image base. Each square is dynamically created from the forum content to my specifications of size, color and fonts.
*The UX was designed by myself and the PM. I created the skin treatment for this game (backgrounds and buttons)
* I created the UI for these game menus. The background was created by other artists.
* I generated the UI for this game. I focused on keeping the UI within a restricted color palette to help with navigation in the game.
Here is a series of my oil paintings.
I'm passionate about the effects of light, color and drawing.
I created these different concepts for multiple game ideas.
I focus on creating interesting illusions of light.
I work to connect what what I learn from painting to game art.
For more examples check out these links: Nascar Landscapes / Basketball Stadiums / Game Show Set / Early Nascar Landscapes
I created head models and textures to resemble NBA players.
Software used: Maya and Photoshop.
I'm also an avid figure drawer and painter.
To see more from this game click here:
Figure Drawings seen below